Description
C++17 Standard Library Quick Reference A Pocket Guide to Data Structures Algorithms and Functions is written as a basic and essential resource for understanding the mathematical concepts behind animations, computer games, and special effects. The book attempts to explain complex mathematics in a simple and tangible language for graphic designers and programmers.
Topics start with the most basic principles, such as sets and algebra, and move on to more advanced topics, such as matrices and quaternions. Understanding these concepts helps professionals better develop graphics software and simulate geometric behavior.
Book Features
- Complete coverage of linear algebra, trigonometry, coordinate systems, and advanced matrices
- Teaching the concept of quaternions and their specialized application in three-dimensional spatial rotations
- A detailed examination of the topics of interpolation, curves, surfaces, and analytical geometry.
- Providing practical and concrete examples to understand the relationship between mathematics and rendering and animation
Book specifications
- Publisher: Apress
- Lecturer/Author: Peter Van Weert
- Number of pages: 308
- Number of chapters: 8
- Format: PDF
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Download link
File(s) password: www.downloadly.ir
File size
3 MB


