Description
Unreal Engine 5.8 C++ Multiplayer First Person Shooter Course. This comprehensive course is based on current industry standards and teaches learners how to implement a multiplayer first-person shooter game using C++ and Unreal Engine 5.8. The data-driven approach uses SOLID software design principles to create a modular and scalable structure so that new weapons and features can be added without having to change existing code. The complete package includes all pre-built meshes, animations, sounds, and visual effects so that learners don’t have to search for open-source resources. The course is tested on dedicated servers, hosted servers, and single-player mode, and covers advanced skills such as client-side prediction, weapon inventory management, damage systems, and UI information display.
What you will learn
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Setting up and configuring first-person and third-person meshes for multiplayer games.
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Enable Enhanced Input to manage movement and specialized shooting commands such as firing, loading, and aiming.
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Build a weapon inventory system with the ability to rotate between different weapons.
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Use Data Assets and Gameplay Tags to efficiently manage animations and montages.
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Implemented Blueprint animations for first-person and third-person modes including Aim Offsets, hand IK, and jump and sit gestures.
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Implementing Client-Side Prediction for ammunition while maintaining server authority.
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Implementing camera aiming, zooming, and sensitivity adjustment mechanisms.
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Manage automatic and semi-automatic shots with various visual and sound effects.
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User interface design to display health, ammo, points, and dynamic markers.
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Implementation of damage system, headshot detection, and ability to delete and return to the game (Respawn).
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Collect player statistics and display messages for special events such as First Kill, Barrage, and Revenge.
This course is suitable for people who:
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Unreal Engine developers who are ready to learn how to develop multiplayer shooters.
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Developers who want to understand the intricacies of competitive multiplayer gameplay.
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Programmers who plan to create and publish their own shooting games.
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Game industry professionals who want to improve their multiplayer programming skills.
Unreal Engine 5.8 C++ Multiplayer First Person Shooter Course Specifications
- Publisher: Udemy
- Instructor: Stephen Ulibarri
- Training level: Beginner to advanced
- Training duration: 19 hours and 59 minutes
- Number of lessons: 99
Course syllabus in 2026/7
Prerequisites for the Unreal Engine 5.8 C++ Multiplayer First Person Shooter course
- Experience creating C++ projects in Unreal Engine
- Knowledge of multiplayer is recommended, but not required
Course images
Sample course video
Installation Guide
After Extract, view with your favorite player.
Subtitles: None
Quality: 1080p
Download link
File(s) password: www.downloadly.ir
File size
16.1 GB




